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System shock 2 engine
System shock 2 engine













system shock 2 engine
  1. SYSTEM SHOCK 2 ENGINE INSTALL
  2. SYSTEM SHOCK 2 ENGINE PATCH
  3. SYSTEM SHOCK 2 ENGINE UPGRADE
  4. SYSTEM SHOCK 2 ENGINE SERIES

Fixed Objects make sure that there are no glitches in the objects (missing polys, z-fighting etc), Shock Texture Upgrade does the same thing with textures (fixes broken ones, replaces some extremely lowres ones with their higher res versions). it also uses 32bit lighting, making shadows look really nice (no more 16bit discoloration).

SYSTEM SHOCK 2 ENGINE PATCH

Shock2 Comunity Patch (SCP), plus Fixed Objects and Shock Texture Upgrade - this is the infinity level, now represents a couple of years of polishing of all the orig resources, with every tiny issue fixed, every rough place smoothed out (as far as we are aware). SS2tool will apply a set of patches that will also fix some (read: a lot of) less severe issues, like items not flushed to walls or floors, reversed buttons, some objects and systems not working correctly etc - not critical stuff, but still nice to have (again, why wouldn't you want to have properly positioned objects, correct ambients, lights that don't levitate in air etc, right?). whatever wasn't critical, was left alone. GOG build has a few fixes for the most critical orig bugs, like that Rick quest not completing.

system shock 2 engine

now that we have a fully working modmanager, everyone should just use that to avoid problems)Īnd now about bugfixes - users can choose from three levels of tuneup nowadays

SYSTEM SHOCK 2 ENGINE INSTALL

removed the DataPermMods quick modfolder (as this is now a sureproof way of busting your SS2 install - you will have to get the modmanager or SS2tool to mod the game safely - this was a quick, dirty way of allowing users to load mods when the engine got its first update. added one dml that makes sure the "reach Rickenbacker" quest completes properly (dml fixing is usually SS2tool exclusive, but made an exception for this one, as broken quests are a big no-no - yes it is) made sure all cutscenes are scaled properly (because why wouldn't you want to display them properly, right?) enabled subtitles, fogging and weather effects (may be required by mods or fan missions - no more comments required) made autosaves and quicksaves NOT overwrite one another (reduces chances of people who forget to save losing progress - having one slot for autosave and quicksave is a terrible idea, so unterribled) this should make things run smoother, without FPS spikes and drops) enabled buffer limit (reduce lag - old engines usually don't like it too much when you let them run wild. this reduces that problem to pretty much nothingness) enabled new mantle (smooth climbing - climbing was slightly broken in oldDark, resulting in players falling off edges, and frustration. enabled FSAA by default (smooth edges - check wiki for what FSAA is)

system shock 2 engine

additive blending enabled for all explosion effects (makes the explosions NOT look terrible - NewDark makes explosions look way too sharp, addblend fixes this) Now the GOG fixes in the last build, adding extra comments support for modern resolutions (widescreen and eyefinity) 32bit color depth (improves textures, especially water and smoke effects) The GOG build uses the updated Dark Engine (NewDark), that means (a) I should read a few threads before posting (b) There seem to be lots of people like this and (c) JeCy's question is not exactly same, so I'd still be grateful for an answer of how GOG's version is different and what's this SS2tool I keep reading about. I searched around a bit, but got lost amongst all the information, and other than Wikipedia mentioning GOG's version being a "Collector's Edition" and the changelog mentioning a mysterious SS2tool, I'm not really sure where I stand.Ĭould anyone give me a TLDR version of how the version I got on GOG would be different from the classic version had I played it back in 1999/2000? As I said I'd rather have mine as close as possible to the original, with any ugly graphics, cumbersome controls and whatnot.ĮDIT: Well, what do you know, I just read a similar thread: I was therefore surprised that a 16 year old game is still getting updates, long time after the developer officially stopped working on it.

SYSTEM SHOCK 2 ENGINE SERIES

I'm planning on playing this series soon, and I'm one of those purists who'd rather not try any remakes, enhanced versions or fan patches before playing the vanilla original at least once first, no matter how good or necessary they are or how they improve the playing experience.















System shock 2 engine